Physics-based humanoid–scene interaction in simulation SIGGRAPH Asia 2026

CHIP Learning to move
and interact with the world.

Unifying Physics-Based Humanoid Interaction with a Context-Conditioned Interaction Prior

1The Chinese University of Hong Kong 2Monash University
CHIP / Simulation roll 01 01 / 05
Humanoid starts in a furnished 3D scene Humanoid approaches a narrow gap Humanoid picks up an object Humanoid carries the object around an obstacle Humanoid places the object at the goal
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01

Continuous behavior

Start

Observe the scene and begin a single, continuous interaction.

Start with the idea

Simulation gallery

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01 / NavigationScene rollout I
02 / NavigationScene rollout II
03 / NavigationWith subgoals
04 / InteractionObject rollout I
05 / InteractionObject rollout II
06 / CompositionContinuous task
01 / Abstract

From motion priors.
To interaction priors.

  • 01Heterogeneous Motion Data
  • 02Physics-Grounded Interaction Skills
  • 03Context-Conditioned Interaction Prior

Developing unified physics-based humanoid controllers that can navigate complex 3D scenes and manipulate objects remains a longstanding challenge. Existing approaches are often specialized for either locomotion or object-centric manipulation, or rely on task-specific reward engineering that does not scale well across diverse behaviors. We present CHIP, a unified, physics-grounded framework for learning reusable humanoid interaction skills from heterogeneous motion data. Central to our approach is a conditional interaction prior that models a context-dependent distribution over these skills within a shared discrete space. Our method is trained in three stages. We first learn physics-based motion-imitation policies that acquire grounded teacher behaviors from heterogeneous interaction data. We then distill these behaviors into a context-conditioned interaction prior that captures reusable motion structure across locomotion and manipulation. Finally, we initialize downstream task policies from the pretrained prior and adapt them through prior-regularized online RL post-training. Experiments on a diverse suite of humanoid interaction tasks show that our approach supports scene-aware locomotion, contact-rich object manipulation, and compositional behaviors such as environment-aware object transport and long-horizon skill sequencing, while producing smooth transitions and physically plausible motion.

02 / Method

Acquire. Distill.
Adapt.

A three-stage recipe turns heterogeneous demonstrations into a reusable interaction prior, then adapts it to new objectives without losing natural motion.

Framework overview Original schematic
The original research schematic: heterogeneous HSI and HOI behaviors share one conditioning interface across scene, object, and task context.
02 / Method CHIP framework overview
Enlarged CHIP pipeline showing the complete three-stage framework and downstream tasks

Full-resolution vector schematic. Swipe horizontally to explore the complete pipeline. Esc to close

Stage I01

Physics-based imitation

Specialist policies track retargeted human–scene and human–object motions inside physics simulation. Their rollouts provide grounded teacher behaviors spanning locomotion, whole-body object transport, and context-dependent interaction.

TrackingPPOSimulation
Stage II02

Generative distillation

A VQ-VAE compresses teacher transitions into a shared 1,024-entry discrete codebook. A transformer then learns a categorical prior over skill tokens conditioned on humanoid history together with scene, object, and task context.

VQ-VAETransformerCategorical prior
Stage III03

RL post-training

Each downstream task policy is initialized from the pretrained prior and optimized with PPO. KL regularization toward a frozen, CFG-guided prior encourages task adaptation while retaining interaction structure learned from the demonstrations.

PPOKL priorSimulation
03 / Behaviors

What the prior
enables.

Policies adapted from the same prior support scene navigation, object transport, and their composition in continuous episodes.

01 / Navigate

Whole-body
scene awareness

Rotate, step sideways, and reshape posture to traverse narrow gaps with fewer collisions.

Clips
02 / Locomanipulate

Carry while
avoiding obstacles

Transport an object while continuously adapting whole-body motion to nearby scene geometry.

Clips
03 / Compose

Navigate. Pick.
Carry. Place.

Compose navigation and manipulation in one continuous episode. The policy is learned through RL post-training with a scripted stage transition, without complete trajectories in the pretraining motion data.

04 / Results

Quantitative evaluation

The experiments test whether a shared interaction prior can support scene navigation, object relocation, and composition. Results follow the paper's in-distribution protocol, with an additional held-out-scene evaluation.

Task success rate (%)
Method Scene navigation Object relocation Composition
CHIP Ours 90.1 88.2 71.4
TokenHSI 93.3 84.8 66.8
MaskedMimic 33.8 44.1 0.0

Additional CHIP metricsNavigation collision score: 0.02 · Object final distance: 0.10 m

Values are reproduced from Table 1 in the paper. The comparison uses randomized in-distribution evaluation on scenes and object instances used for downstream training.

Held-out scenes

Evaluation on held-out scenes.

CHIP retains high navigation and composition success in held-out scenes.

Navigation success
86.1%
Composition success
60.2%
05 / Citation

Citation.

If CHIP helps your research, please cite the paper.

cite.bib
@inproceedings{li2026chip,
  author    = {Li, Jianan and Chen, Xiao and Wong, Tien-Tsin},
  title     = {Unifying Physics-Based Humanoid Interaction with a Context-Conditioned Interaction Prior},
  year      = {2026},
  publisher = {Association for Computing Machinery},
  address   = {New York, NY, USA},
  booktitle = {SIGGRAPH Asia 2026 Conference Papers},
  series    = {SA Conference Papers '26},
  location  = {Kuala Lumpur, Malaysia},
  isbn      = {979-8-4007-2842-6},
  doi       = {10.1145/3829340.3842357}
}
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